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DIT1001 Aesthetics for Interactive Systems

Semester 1, 2023 Springfield On-campus
Units : 1
School or Department : School of Creative Arts
Grading basis : Graded
Course fee schedule : /current-students/administration/fees/fee-schedules

Staffing

Course Coordinator:

Overview

Aesthetics for Interactive Systems is a first-year foundational course in the Design and Interactive Technologies program. Students in other areas of study may choose this course as an elective.

This course serves as an introduction to the structures and language of visual aesthetics with a strong emphasis on digital media art form. Understanding the historical, technical, and cultural significance of visual aesthetics language is incredibly important to emerging creative designers as a way of communicating their message to a visual audience. Students will therefore engage in research, discussions and reviews aimed at investigating and exploring the grammar of the visual language in contemporary media genre.

This course is focused on providing students with a fundamental knowledge of spatial and visual aesthetic design in relation to the digital environments of graphic design, cinema, games, and virtual/augmented reality systems. Students will learn how the human mind processes spatial environments, and develop familiarity with the language of essential concepts and principles underlying all good visual design. Aesthetics for Interactive Systems serves as an introduction into design for immersion and interactivity, and provides a foundation for future studies into this field.

Course learning outcomes

On successful completion of this course students should be able to:

  1. Explain the impact/influence of spatial and visual design practices and ideas on a digital media environment.
  2. Analyse/Investigate/Evaluate concepts and/or practice pertaining to space and visual aesthetic design theory, supported by evidence of research and analysis.
  3. Develop and articulate ideas about key space and visual aesthetic design in a 2D and 3D environment, based on individual engagement with the course content and self-directed research.
  4. Recognise and reflect on social, cultural and ethical issues, and apply local and international perspectives to practice in the global digital media Industry.

Topics

Description Weighting(%)
1. The development of artistic practices through visual components in a 2D and 3D environment. 25.00
2. The influence of visual story in the digital media environment. 25.00
3. Identify, research and discuss theory and practice through space and colour awareness. 25.00
4. The influence of cultural and ethical issues. 25.00

Text and materials required to be purchased or accessed

Folkmann, Mads Nygaard 2013, The Aesthetics of Imagination in Design, MIT Press, Massachusetts.

Student workload expectations

To do well in this subject, students are expected to commit approximately 10 hours per week including class contact hours, independent study, and all assessment tasks. If you are undertaking additional activities, which may include placements and residential schools, the weekly workload hours may vary.

Assessment details

Approach Type Description Group
Assessment
Weighting (%)
Assignments Creative Portfolio No 25
Assignments Creative Creative work No 35
Assignments Creative Recorded/rendered work No 40
Date printed 9 February 2024